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 1.6 - 1.6.6

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Laser_freak3
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Laser_freak3


Posts : 19
Join date : 2011-03-25

1.6 - 1.6.6 Empty
PostSubject: 1.6 - 1.6.6   1.6 - 1.6.6 EmptyTue Jun 28, 2011 12:22 am

A whole load of bug fixes but a load of bugs added as well

Bug Fixes:

Fixed beds not working very well at all in SMP.
Boat Fixes
Destroying a Boat will no longer spawn the player too low, causing them to sometimes fall through the ground.
Boats float up to the surface quicker.
Boats falling down into water lose their vertical momentum very fast.
Shift clicking a tool into a chest no longer restores it to new.
Player indicator on maps now points in the same direction as the player, instead of being rotated slightly.
Dropped equipment no longer breaks on the first use. (In some cases it still will).
Objects will now be pushed out if they are within a block.
Lighting acts normal again when placing/removing torches.
The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa.
Fixed CPU issue on multiplayer.
Saving while crouching no longer consistently teleports the player into blocks above or below when loading the save.
Exiting a Minecart or moving from one Minecart to another will no longer bump the original Minecart and make it move.
Fixed the players health appearing to be full when entering/exiting the nether.
Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so).
Fixed the server sometimes thinking the player hit a corner when walking when they didn’t.
Fixed the achievements window rendering some graphics outside the clip window.
Fixed a couple of instances where beds would act strange in multiplayer, primarily the “already occupied” bug.
Attempted fix for CPU usage issue on singleplayer and multiplayer.
Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6.
Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back.
Fixed new item duplication bug
Fixed item bug when picking up an item with a full inventory
Fixed running out of memory corrupting the current level.
Fixed the side textures of grass getting extra dark when mining them.
Fixed anaglyph 3d rendering mode having severe visual bugs.
Fixed the crash screen vanishing immediately.
Fixed not being able to target blocks when at x or z pos 1000.
Fixed the achievements screen messing up the sky color.
Fixed saving while sneaking dropping the player through the ground.
Fixed a system clock change messing up the game speed.
Fixed rain sounds not playing with fast graphics enabled.
Fixed hair and cloaks being rendered in the wrong locations on sneaking players.
Fixed the attack/swing animation not being applied to the armor layer.
Fixed player rotation not being loaded correctly when loading a saved game.
Fixed arrow physics, making them not get stuck midair when you open a door.
Fixed arrows hitting reeds, portals, and other non-solid blocks.
Fixed keybindings not getting saved properly under certain conditions.
Fixed the player not being able to sneak off lowered blocks like cacti.
Fixed a bug where the player could mine without swinging their arm.
Fixed boats placed on snow being placed too far up.
Fixed submerged boats rising very very fast.
Fixed sand dropping onto boats getting stuck in a falling animation.
Fixed a game crash when riding a vehicle or animal into the nether.
Fixed falling while riding not dealing damage to the rider.
Fixed buttons and levers too close to the player being impossible to use.
Fixed dispensers shooting through walls.
Fixed fire hurting through wall corners.
Fixed entities reaching water through wall corners.
Fixed placing doors next to cacti creating half-doors.
Fixed buttons and levers being placeable on leaves in “fast graphics” mode.
Fixed furnaces and dispensers not dropping their contents when destroyed.
Fixed dispensers biasing later slots.
Fixed farmland taking too long to dig.
Fixed tilling below some blocks being possible.
Fixed tilling the underside of blocks somehow working.
Fixed fences and stairs sometimes becoming invisible.
Fixed walking on top of fences not producing step sounds.
Fixed fire sometimes existing mid-air as an invisible block of pain.
Fixed fences and wooden stairs not being flammable.
Fixed fire effect on burning entities sometimes getting rendered in the wrong location.
Fixed fishing rod rendering being a bit lacking.
Fixed fishing rods being stackable.
Fixed mining glass hiding the clouds behind the glass.
Fixed rain falling through liquids.
Fixed items in glass blocks not getting ejected properly.
Fixed water interacting strangely with glass.
Fixed glass not blocking rain sound.
Fixed fences and signs preventing grass from growing.
Fixed rain and snow being incorrectly lit.
Fixed grass staying alive below stair blocks.
Fixed the achievement screen not pausing the game.
Fixed some screens breaking the sky tint color.
Fixed fullscreen mode switching causing mouse issues and screen closes.
Fixed chat messages surviving through game switches.
Fixed ice so it regenerates regardless of whether it’s snowing or not.
Fixed rain falling too slowly.
Fixed levers being placeable on weird locations.
Fixed floor levers sometimes not delivering a signal downwards.
Fixed floor levers sometimes not being removed when the floor is removed.
Fixed rail tiles sometimes not properly connecting to a new neighbor.
Fixed minecarts next to each other causing extreme velocities.
Fixed wolves not following their owner if the name has different caps.
Fixed creepers retaining charge level when they can’t see their target.
Fixed dying in the nether spawning new portals.
“Fixed” beds in the nether
Fixed inventory acting weird when portaling by making the portal close all screens.
Fixed wooden pressure plates being mined with pickaxes.
Fixed redstone repeaters having the wrong particles.
Fixed saplings being plantable through snow onto non-grass blocks.
Fixed ore density varying per quadrant from the center of the world.
Fixed dispenser graphics being one pixel off.
Fixed mushrooms spawning everywhere during nights.
Fixed animals only spawning near light during the night.
Fixed the multiplayer join screen input field being too short.
Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565.
Fixed network packets being sent unbuffered, causing huge amounts of packets being sent.
Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
Fixed inventory icons not animating after being picked up in multiplayer.
Fixed mushroom soup not leaving a bowl in multiplayer.
Fixed entities above the map height limit becoming invisible.
Fixed healing not flashing the health bar in multiplayer.
Fixed arrows being animated really strangely in multiplayer.
Fixed arrows triggering too many entity move updates in multiplayer.
Fixed the compass not pointing at the spawn location in multiplayer. This does not seem to have been fixed example
Fixed fires being impossible to put out in multiplayer.
Fixed record players spawning client-side fake records in multiplayer.
Fixed records not playing for other players in multiplayer.
Fixed players spawning in the wrong location and quickly lerping to the correct location.
Fixed monsters not being visible for players with their difficulty set to peaceful.
Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen.
Fixed loads of exploding TNT generating way too many particles, possibly crashing the client.
Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees.
Fixed saplings sometimes spawning trees client-side in multiplayer.
Fixed weather sometimes changing client-side in multiplayer.
Fixed grasscolor.png and foliagecolor.png not being read from texture packs.
Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling.
Fixed fireballs not being visible in multiplayer.
Fixed ghasts’ firing animation not being visible in multiplayer.
Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory
Glowstone and Jack-o-lanterns recessed into a wall or other surface no longer have shadows cast on them by surrounding blocks when smooth lighting is enabled.
When breaking a minecart the player is currently riding in, the player no longer falls through the block the track is placed on.
Fire does not displace water anymore.[/list]

Now on to new bugs alien
Extreme lags on Linux and Windows multiplayer servers, the Minecraft process uses 100% of CPU as soon as the host is logged on. Others may log in via LAN, and wireless without lag.
The frames per second of the client dropped considerably for some users.
Items do not eject properly from any block, they will become buried if a block is placed over them. Must dig it back out to retrieve.
Items received from a Furnace sometimes have no stack number, items from the furnace can also be duplicated by right clicking.
Right clicking a Duplicated item from a furnace while the chest is open results in a crash.
Hatches Close through you even if standing at same level.
Tall Grass are off centered and can float off edges. (Possibly a feature?)
When looking at a map the indicator at the player's coordinates does not always point the correct direction. For example, when facing due North, South, East or West the marker will sometimes point slightly clockwise from the direction it should.
When pressing Q to drop a tool and re-collecting that tool, when you use it it'll break instantly. To avoid this temporarily place the tool in a chest after taking it.
watercolor.png doesn't do anything.
If you Shift-click to place items chest and the chest is full the screen will change to the "Saving Chunks" screen except there will be no loading bar and the text will be in a lighter shade of grey. The game will then crash and will flick to the error report before the screen goes black and you cannot do anything.
After death, any items dropped will give an infinite number of clone tools to the player when he/she attempts to pick them up
Missing tooltips for Tall Grass and Dead Shrubs in Statistics menu.
Tall Grass looks grey in Statistics menu (because it's color depends on Dirt's block grass color).
Furnaces will sometimes eject all but the last item in every slot.
Upon logging into a world, the player receives half a heart of damage possibly due to spawning partially in the floor or ceiling, if indoors
An item bug was introduced where people could pickup items while their inventory is full.
Some portals in SMP take the player to the same location in the nether, despite being quite distant from each other.
The screen from clicking "Save and quit to title" no longer has a progress bar.
Any music discs left in a jukebox before Beta 1.6 can not be ejected
Trapdoor(Hatch) textures are mirrored wrongly.
Walking up or down stairs is much bumpier than previously (your viewpoint bouncing vertically).
Closed Trapdoors/Hatches let drops fall through.
Maps trying to view The Void will crash the game.
Glowstone now acts similarly to glass with regards to rails, torches, ladders, doors, etc.
If you are in a minecart and fall a distance that normally would cause damage, water will not cushion the fall and stop damage.
Player orientation arrow on maps orients about 15° to the right of actual facing.
The item duplication bug was not actually fixed; items placed in a furnace can still be taken out of a furnace and duplicated infinitely by right-clicking (although it appears the newly duplicated item will not function). Also, bug with cloned items being picked up after death wasn't fixed too.
When using a furnace and placing items into it, as soon as it's activated all items minus 1 are ejected and must be placed back in the furnace in order to use it.
Lighting is not always updated when digging new holes/tunnels, placing torches or setting blocks on fire (in both nether & normal world).
Tall grass can grow on dirt with no grass on it.
Shift-clicking something into a full chest from inventory or from chest into full inventory crashes the client.
It is now impossible to row a boat in 1 block deep water.
Sometimes (tested while in a boat on water, and when floating in water) while viewing a map the game will switch to a "saving chunks screen" then end on a black screen.
When quitting game the "Saving Chunks" progress bar does not appear sometimes.
When loading a world and standing in a cave less than 4 blocks high, the player gets some initial damage (at least the damage sound appears).
"Out of memory" error. Often appears after the "blocks don't disappear" bug.
FPS limiter limits FPS to 41 instead of 40.
The fix for the CPU load issue is not working, and still starves all other threads.
Sometimes when you open a world you can get stuck for a short time (about 0.10 seconds).
Entering and exiting the nether in SMP resets health bar, but not health.
Dropped tools, once picked up, disappear after first use [8]. Also if you die your tools can suffer a similar fate. If you shift-transfer such a dropped tool into a chest and back in your inventory, it's like a new-crafted tool without uses.
Holding a map in a boat can cause the arms to be misplaced. This can be fixed by exiting the boat, and opening your inventory.
If a player sleeps in a bed, sometimes the bed is listed as occupied (even though it isn't) and, upon logging out, there is a NullPointerException and the player's .dat file is corrupted. There is an end of stream error when the player tries to log back in and their .dat file needs to be restored from a backup. This can be fixed by changing the sleeping value in the player's .dat file from 1 back to 0; this solves the issue and the player can then log back in. (You have to un-gzip the .dat file first, otherwise the file just looks like gibberish)
If a player crashes in the nether in SMP, some times when they reconnect, they spawn on top of the Nether. The only way back is death, or using teleportation.
Sometimes freezes most water into ice regardless of if its in a snow biome or not.
CPU issue fix is still failing, same loop as 1.6.3
Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map.
Achievement display is sometimes off-panel.
Updating of lighting due to Torches and other player instigated sources seems to be even worse.
Underground or otherwise enclosed Rail corners can cause you to clip through wall and lose health.
Minecarts colliding on the same track will pass through each other or come to a dead stop rather than pushing.
One Minecart may partially pass through another on a slope, when held by a non-activated booster track.
Powered Minecarts do not push other Minecarts around. image gallery show problem, reversed image order
Exiting a Minecart or moving from one Minecart to another will bump the original Minecart and make it move.
Fire does not show up on a map item.
Fire sticks around much longer on blocks it can't burn.
Cobweb now acting like a solid block, player can pass through it, but he/she will get damaged.
You are able to travel down through a "closed" Trapdoor/Hatch (Under certain circumstances).
If the player is crouched while saving, he/she will then (when loading the world) spawn an additional 1.62 meters higher, and visibly fall to the ground (unhurt). However, if this occurs while standing under a solid block (such as a low ceiling), then the player will suffer 0.5 hearts of damage from clipping into the block temporarily ("suffocation"). Warning, also occasionally happens even when not crouched! (See Bug Report.)
When boats are submerged, they do not float back to surface.
All TNT-entities stay client-side after exploding, until reconnection. (New bug because before just random ones stayed)
Shift-clicking to transfer items to/from chests, dispensers and storage minecarts can result in the game crashing if the items' destination would become full, or if there is no room for the new item.
Can't move and can mostly only see sky and sea when server.properties "view-distance" is set above 5. Note that the default is 10.
Hostile mobs sometimes spawn when using a bed even in a well lit room sealed off from outside environments, this appears to possibly be related to the lighting bug mentioned above Double doors also cause this to happen, the game somehow ignores one of the doors allowing mobs to spawn inside.
Craftable maps sometimes don't display the correct name, become blank or have gaps.
When crafting an item, shift clicking may cause different items to be created if the elimination of resources would create a situation in which that item can be crafted. For example, having 1 stone in the top left and two in the top middle and top right, along with two sticks in the middle and bottom middle, shift clicking will create a pick and a hoe.
When riding a boat with a map out, the player sometimes dies for no apparent reason.
Light bugs found in 1.6.2 can now occur in old generated chunks (not only in those generated in 1.6.x). Some screens here.
When climbing a ladder in a 1x2 shaft, under certain circumstances, it is impossible to target a block opposite of the ladder. The cursor will repeatedly alternate between the wall and another block, usually the ladder.
The corruption of world when running out of memory fix does not always work.
When entering and leaving nether life is shown incorrectly as full.
Maps may cause crashes or instability on multiplayer servers. When maps are used the server usually crashes in the same way: CPU usage goes to 100% and short after the server kicks all player and stops responding. <-- When I set view distance to 5, I could not open a chest with a map out. Changing it back to 10 fixed this bug.
Mushrooms can spread through walls.
Lava, in SMP, anywhere near wood, even if blocked by glass, will set the wood on fire. Have observed wood catching alight that is 10 blocks away from the lava source.
Maps sometimes stop updating the player position.
Spawn locations do not change when you sleep. (?)
Spawn locations may randomly shift large distances (?)
On some computers, every few seconds, there is a huge drop in FPS lasting only a fraction of a second. This bug was noticed in version 1.6.5.
Memory leaks. When a chunk unloads, its block textures and data are still present in the client's RAM, even if you cannot see the chunk anymore.
Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map. This probably happens when Minecraft runs out of memory.
Setting Framerate Limit to 40 FPS may increase CPU usage on some computers.
When Dead Shrub (Type of tall grass) (Not Desert Dead Shrubs) are broken, their particles are gray (no hue).
Difficulty may revert to "Easy" when you load a save, at least when you had it previously on "Peaceful."
Respawn after death results in being stuck until breaking block below. Does not occur at all spawn points.
Beds have numerous issues in SMP; players may sleep during night, but nothing will happen as the game thinks you're trying to sleep. This allows the player to sleep and walk freely at the same time. When all players are asleep, a few seconds later the game teleports you back to the bed and the normal post-sleeping effect will occur.
Setting view-distance=7 (or lower) in server.properties causes part of the maps (item) to revert.
In SMP, sometimes when entering the World from the Nether, the sky will remain red.
Minecarts stopped on E/W powered rail will not bounce off one another, but they will on N/S powered rail.
On unlit powered rail as part of a track which terminates at a solid block to the North or to the East, a minecart can be shoved off of the track directly into the block, by a player or by another minecart, as shown in this minecart station.
If you shift click an item into a full chest, the client will not crash, but the server does.
Sometimes when trying to lie down on a bed, it fails and removes one half of a heart in SMP.
Shadows sometimes do not update.
Shift-clicking to receive items from crafting doesn't count towards items crafted in your statistics.
Walking in a corner in certain circumstances results in falling in the next block (tested on leaves).
You cannot place redstone on TNT anymore.
Left clicking on a series of Doors/Trap Doors will open all within range of your punch instead of the first.
Blocks displaced by half steps can only be collected from the side, not the top (Although the blocks are visible)
Mobs don't despawn from chunks you are no longer in. (SMP Fix)
Clay is almost nonexistent in newly generated worlds. Clay only generates if the x and z coordinates are the same.
SMP: When too many items are generated at once (Entity Overload / Large amount of Explosions) the client will fail to update some of them. It finally results in glowing passive TNT or all kinds of inventory items lying around, respectively. Both only vanish after a logout.
SMP: Maps do not load correctly, leaving chunks missing or even entire lines missing.
When saving and quitting the game, "Saving Chunks" appears and does not disappear until you close the game. (This is similar to not having any progress bar when it says Saving Chunks)
When putting torches all around a bed in SSP, you will not sleep until daytime.?
When pillaring, it is possible to get stuck and repeatedly go into the block below you. If you disconnect and come back, you will be on the block above your head. If you are in the nether and way up near the top, you will skip to on top of bedrock.
When you disconnect (SMP) at the bottom of a very high wall and reconnect to the server, sometimes your y position have been increased so you are in the air beside the wall, but you don't fall.
Setting the new server option view-distance lower than 10 reduces the spawn rate significantly.
Arrows fired by skeletons originate from above their model.
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